In 2007, the series was nominated for the 2006 Best Casual Game of the Year award.
The game was originally rated 3.5/5 stars by Gamezebo. Customers also come in wearing warmer clothes, and Emily wears a red apron instead of the typical orange one. It was identical to the first game except that the food products were replaced with more Christmas an winter themed items, such as egg nog and fruit cake.
Do you have enough time to serve everybody in a friendly manner? Don't forget that city-dwellers are quick to take offence.ĭelicious Winter Edition was released in November 2006. Ingame description:Crowds of people move through the city every day. Reward: An employee who helps to clear upĪfter finishing all days of these three restaurants, the final restaurant is unlocked. Ingame description:Use a businesslike approach to deal with all the people that flock in during lunch time. There are tourists everywhere and everybody seems to have a lot of time to spare. Ingame description:I think there is an event going on. Make sure your finger is ready to press the blender button. Luckily they need to go to school from time to time. Ingame description: The youngsters would like to hang around in your restaurant for hours. Make sure they don't burn!Īfter finishing all days of these three restaurants, the following restaurants are unlocked. Bake more in the oven when you have none left. Ingame description: Everybody loves delicious crunchy cookies. Don't forget to stir the soup from time to time or it will boil over and you will have to clean it up. Ingame description:A delicious tomato soup will go down well during lunch. Reward: Chocolate truffles to please your customers Your service will cheer every customer up. Ingame description: Don't panic when the customers come flocking in. Your customers will allow you the time to learn the tricks of the trade.Īfter finishing all five days in Emily's Dream, the following restaurants are unlocked. Ingame description: Your first restaurant. The awarded chocolates can be used to cheer up impatient customers. After finishing each restaurant, the player recieves a reward to make gameplay a little easier (see below). This game offers the possibility of restarting the restaurant fromm the beginning or continuing the saved game. After each day completed Emily receives an addition to the restaurant (extra tables, a new product, etc.) The gameplay is also restricted in that Emily cannot add items to her tray that haven't been ordered. She must achieve a certain goal of points to be able to progress to the next day, but there are no expert goals. The game did not have much of a storyline, and instead focused on the gameplay.Ĭustomers come in and Emily must serve them before they get angry, clear the tables, and handle payment. Originally, players were challenged to successfully run eight restaurants that went for five days each. Story mode features eight restaurants of five days each. The game has a story mode (City to City) and an endless mode (Day In, Day Out). Each restaurant attracts a different type of customers, and offers a combination of several of the ten different food products. Although Delicious mainly focused on gameplay, the main storyline was that Emily just bought her first restaurant and worked her way up the career ladder, working at more fancy places.